EXOTIC ARMADA 2 - VERSION HISTORY


1.5


REPLAYS FROM OLDER VERSIONS ARE NOT COMPATIBLE WITH 1.5

NEW SHIPS


-Dralthi "Interceptor"
-Enimata "Squadron"
-Epsilon "Sentinel"
-Grakh "Jelly"
-HX20 "Harpoon"
-Kreton "Battle Barge"
-Lertisk "Pounder"
-Mintak "Leech"
-Numa "Panther"
-Orbus "Orbit"
-Repakoff "Rattletrap"
-Rilabi "Totem"
-Yed "Mummy"
-Zenexium "Crystal"
 
GENERAL CHANGES

-Support for saving/restoring armadas
-AI improved in various ways
-AI split to two difficulty levels: easy and hard
-Better music quality
-Some graphics redone
-After a game, the player is now returned to the menu where the game was started (instead of always main menu)
-Windows Vista/7 support improved
-ALT+TAB support improved
-Challenge & melee settings now remembered upon restarting
-Smoother ship-shop scrolling

BUG FIXES

-Challenge mode replays now show the correct amount of money in the replay menu
-Otros: Side Shield Rebuild no longer destroys other Otros' side shields
-Replay lengths are now calculated and displayed properly
 
GAMEPLAY CHANGES

-Challenge mode: amount of cash now equals the price of the most expensive ship available
-Challenge mode: AI now always has just one ship (the most expensive available)
-Improved collision detection
-Ship selection time reduced to 5 seconds
-Kabata's Chaos Orb weaken effect is now displayed visually
-Pax's Curse effect is now displayed visually
-Lots of balance changes


1.2


NEW SHIPS

-Sroch "Squid"
-Crakos "Stomper"

GENERAL CHANGES

-Direct3D mode fixed
-Framerate lowered from 75 to 60
-Some graphics effects enhanced
-Mouse pointer no longer centered in startup menu
-New background for startup menu
-Graphics option is now saved

BUG FIXES

-Challenge mode replays now show the correct amount of money in the replay menu
-Temper's secondary weapon is now disabled if the ship has 2 or less armor points
-Fixed homing projectiles sometimes turning to wrong direction

GAMEPLAY CHANGES

-Default starting money is now 100
-Adapa's Ultra Flash now instantly destroys all enemy projectiles and shields, regardless of their armor
-Homing projectiles now pick another target if their current target is lost
-Increased Qoul's primary weapon damage and projectile speed
-Decreased Temper's armor
-Increased Nalen's primary weapon damage
-Increased Bridew's price
-Increased Arubawi's resistances and primary weapon damage
-Decreased Scalus's speed
-Decreased Serax's secondary weapon reload time and energy drain


1.15


-Targeter lines are now graphically on the same level as the owner
-Some effects’ resolution lowered to maintain compatibility with older video cards
-Speth’s AI now shoots a rear missile when a ship is BEHIND it, instead of when a ship is NEAR it.
-Ingame team indicators are now colored with their player’s color
-Startup menu polished


1.1


NEW FEATURES

-New flashy high detail ingame effects (also the option to turn them off in the options menu)
-New ship: Birken “Fury”, total amount of ships now 40
-Added fading to the menus
-Projectile emissions are now more clearly visible
-In statistics, ships that survived are now divided into 2 parts (yellow and green)
-Parts of ship information cleaned up & remade (ship shop & database)
-A lot of various balance changes to the ships

BUG FIXES

-Ship randomiser no longer messes up when there is a lot of money but no expensive ships available
-No longer possible to buy over 30 ships in the ship shop (wasn’t supposed to be allowed)
-Homing projectiles should work more reliably now
-Some ships’ shooting hotspots corrected (bullets are now shot from right spots)
-Adapa’s ultra flash no longer destroys Jerboafa’s traps


1.0


-First public release